<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="ggdzm487:-1a7t9rxvoix9i" version="2">
	<created_date>Nov 11, 2010</created_date>
	<modified_date>May 29, 2011 12:41 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Ellywick Wimkin</name>
		<age>39</age>
		<birthday>November 24</birthday>
		<eyes>Grey</eyes>
		<hair>White, Straight, Short</hair>
		<skin>Pale</skin>
		<handedness>Left</handedness>
		<height>41 in</height>
		<weight>23 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Rock Gnome</race>
		<tech_level>6</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>-144</total_points>
	<ST>8</ST>
	<DX>12</DX>
	<IQ>0</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Modular Abilities (Slotted Cosmic)</name>
				<type>Physical, Exotic</type>
				<levels>25</levels>
				<base_points>7</base_points>
				<points_per_level>5</points_per_level>
				<modifier version="1">
					<name>Physical Only</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B71</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Physical</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B71</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B71</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Virtual</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B71</reference>
					<notes>@Realm@</notes>
				</modifier>
				<modifier version="1">
					<name>Preparation Required (1 hour)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Breakable (DR 2, SM -5 or larger)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Contest of DX or ST, depending on current form)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Advantages Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Reconfiguring Requires Roll vs. Engineer (Electronics)</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B71</reference>
				<notes>She calls this a "widgermahoozit"</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Sight (Nearsighted)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<notes>Glasses</notes>
				</modifier>
				<reference>B123</reference>
				<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Freak)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>Sup32</reference>
				<notes>-2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Gnome, Rock</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extended Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disdvantages</name>
				<advantage version="2">
					<name>Reputation</name>
					<type>Social</type>
					<levels>4</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except @large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<notes>Gnomish devices are dangerous</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skinny</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B18</reference>
					<notes>-2 ST vs. knockback</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size Modifier</name>
					<type>Physical</type>
					<levels>1</levels>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>May take the Gadgeteer advantage</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Big Nose</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>White Hair</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Unnatural Features (Has an Astral Cord, as Though Astrally Projected)</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-1</points_per_level>
				<reference>B22</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">-1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight>1.5 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Light Body Armor (arms)</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>1200</value>
				<weight>2.5 lb</weight>
				<reference>HT68</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Light Body Armor (legs)</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>1400</value>
				<weight>4 lb</weight>
				<reference>HT68</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Light Body Armor (torso)</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>4000</value>
				<weight>4.5 lb</weight>
				<reference>HT66</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>4</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Belt</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>5</value>
			<weight>0.1 lb</weight>
			<equipment version="3" state="equipped">
				<quantity>2</quantity>
				<description>Auto Pistol, .45 (Reload)</description>
				<legality_class>4</legality_class>
				<value>48</value>
				<weight>0.6 lb</weight>
			</equipment>
			<equipment_container version="3" open="no" state="equipped">
				<description>Belt Holster</description>
				<tech_level>5</tech_level>
				<legality_class>4</legality_class>
				<value>25</value>
				<weight>0.5 lb</weight>
				<reference>HT153</reference>
				<categories>
					<category>Firearm Accessories</category>
				</categories>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Squirt Carbine</description>
					<tech_level>8</tech_level>
					<legality_class>4</legality_class>
					<value>570</value>
					<weight>3.5 lb</weight>
					<reference>HT180</reference>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>4&#8224;</strength>
						<range>8</range>
						<rate_of_fire>Jet</rate_of_fire>
						<shots>2</shots>
						<bulk>-3</bulk>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<specialization>Squirt Gun</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Sling swivels.  This is a prototype gadget she built, loaded with holy water; reloading costs $60</notes>
					<categories>
						<category>Liquid Projectors</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Belt Holster</description>
				<tech_level>5</tech_level>
				<legality_class>4</legality_class>
				<value>25</value>
				<weight>0.5 lb</weight>
				<reference>HT153</reference>
				<categories>
					<category>Firearm Accessories</category>
				</categories>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Auto Pistol, .45</description>
					<tech_level>6</tech_level>
					<legality_class>3</legality_class>
					<value>1200</value>
					<weight>3 lb</weight>
					<reference>B278</reference>
					<ranged_weapon>
						<damage>2d pi+</damage>
						<strength>10</strength>
						<accuracy>2</accuracy>
						<range>175/1700</range>
						<rate_of_fire>3</rate_of_fire>
						<shots>7+1(3)</shots>
						<bulk>-2</bulk>
						<recoil>3</recoil>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gun!</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Bottle, Ceramic</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight>1 lb</weight>
				<reference>B288</reference>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Holy Water, 1 quart</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>2 lb</weight>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment version="3" state="not_carried">
			<quantity>1</quantity>
			<description>Broom of Flying</description>
			<legality_class>4</legality_class>
			<value>8000</value>
			<weight>2 lb</weight>
			<notes>Move 20</notes>
		</equipment>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
